@startuml
sprite $x_ray [48x48/16] {
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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0000008FFFFFFFFA8888885018888888EFFFFFFFF0000000
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0000008FFFFFFFF20000000000000000AFFFFFFFF0000000
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0000008FFFFFFFFFFFFFFFA02FFFFFFFFFFFFFFFF0000000
0000008FFFFFFFFFE7444420044445AFFFFFFFFFF0000000
0000008FFFFFFFFD0000000000000006FFFFFFFFF0000000
0000008FFFFFFFF50270038887004600DFFFFFFFF0000000
0000008FFFFFFFF20AF606FFFF00DF20AFFFFFFFF0000000
0000008FFFFFFFF5038109FFFF204700CFFFFFFFF0000000
0000008FFFFFFFFD00002FFFFFA00005FFFFFFFFF0000000
0003339FFFFFFFFFD648FFFFFFFB549FFFFFFFFFF3332000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
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000000000000000000000000000000000000000000000000
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}


!define FA5_X_RAY(_alias) ENTITY(rectangle,black,x_ray,_alias,FA5 X_RAY)
!define FA5_X_RAY(_alias, _label) ENTITY(rectangle,black,x_ray,_label, _alias,FA5 X_RAY)
!define FA5_X_RAY(_alias, _label, _shape) ENTITY(_shape,black,x_ray,_label, _alias,FA5 X_RAY)
!define FA5_X_RAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,x_ray,_label, _alias,FA5 X_RAY)
skinparam folderBackgroundColor<<FA5 X_RAY>> White
@enduml